The reason I decided to change filter recipes (again) is due to the limits of belts. Removed Iron Plate from Energy Liquid recipes Extra Information: Vacuum Chamber Module slots reduced to 2 from 4Īny-Cast Beacon energy cost reduced again from 10MW to 5MW
Reduced Geothermal Generator MK3 Recipe to only require 1 Energy Liquid
Reduced Smelting time for Selenium, Tellurium, Antimony, Silver and Platinum by 75% Specialty Alloy recipe costs massively reduced Vacuum Chamber can now utilize Speed and Efficiency ModulesĪctually Fixed S-REG Technology names Changed:
I absolutely plan on updating the Laser Forge textures later, but before then and now I've decided to lazily update the visualsįilters no longer infinitely produce Empty Filters when used I changed the Geothermal Generator MK3's recipe to make room for an intermittent level Generator between Geothermal and S-REG
If I missed an object with this issue, please notify me on either Twitter, Discord, or the Mod Page Extra Information: Roboports should now us the correct amount of energyīiodome is no longer highly confusing/annoyingįinally fixed the rotation/hitbox issues for following items: Restructured the technology tree a little so that generator objects require the third level of previous types to unlock, now having a more even and logical "Ladder" of progression Fixed:
Massive Graphical upgrade to Eden Biodome Laser Forges look slightly different to help differentiate them from default game furnaces Increased time taken for Dense Ore to be produced from Probes to 3 from 1įurnace Warehouse now consume 4MW instead of 45MW S-REG Units have all been massively buffed Geothermal Generator MK3 no longer requires energy liquid to unlock or craft Additionally it allowed me to require sulfuric acid for the processing of Dense Uranium to make the process more similar to vanilla. Them now giving "Dense ore" alligns it with the other level 2 Probes. Uranium Probes have been changed for a multitude of reasons. Star Matter yields were changed in a hope to balance them more against Probs and Quarries Power Boost Beacon range increased from 1 to 2, mostly helps visualize what it can touchĪny-Cast Beacon now gives 50% up from 25% effectivityĪny-Cast Beacon supply range increased to 8 from 5īuffed Efficiency Modules by. Lowered Ultra Beacon power usage from 75MW to 50MWīoosted Ultra Beacon effectivity to 50% from 45% Power Boost Beacon now gives 2.5x effectivity Uranium Probes now pollute for 75 instead of 1075įollowing items now allow for Productivity Modules:Īntimony, Selenium, Tellurium, Silver, Platinum, Ciusitral, Lithusarium, Rhusanthium and Lithium Steel Composite Plates Star Core Matter and HS Star Core Matter have both been largly buffedīoth Uranium probes now give Dense Uranium Ore Objects now have correct amounts of health Changed: Laser Drills now deposite mined ore on the side of the belt the Drill is placed on, rather than the opposing side Star Core Matter and HS Star Core Matter can be formed into Lithium OreĬopper Mining Probe MK2 now gives Dense Ore The game will give a warning about a removed recipe, this is intended and should not be confused for an issue.įrom here on, all items added by Darkstar Utilities which are Productivity Module compatible will be denoted with a |P| in the description Added: Items not fully implemented have a warning in the description.Ġ.19.3 Rivisions to old systems Important: Game should now display correct version 0.19.4 Update to 1.1 Changed:
Thanks to Expanded Rocket Payloads, I had to reference their code for the empty rocket message.įeel free to edit and re-upload the mod with new or altered features, however give due credit. Perhaps in the future I will once again update the low spec versions.īig thanks to Azakir for helping alone the way. Updating two versions of this mod at once requires more time than I have to give currently. Currently, the low spec version of the mod will not be updated until later. file sizes inside this mod exceed what the game can render on normal graphics settings. Although this mod will work without Big Bags I do not suggest it, for many aspects will not work as intended. Item recipes and Ammo amounts where balanced around the higher stack sizes given by Big Bags. This mod was designed along with the Big Bags mod. Amount of technology currently added = 119